Week 05 - Discussion Session: Call of Cthulhu by Chaosium
Feb 29th, 2008 by twentyweeksofhell
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This week we re-unite with an old favorite,
Call of Cthulhu by Chaosium Inc. Join us as we discuss our play session of this horror classic. |
Audio intro this week, The Haunted Music Box by Sir FiNiX.
Outro audio skit, Cthulhu Claus is Coming to Town by Smart Bomb Radio via The Podsafe Music Network.
Listen Now:
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Thank you once again for letting me be a part of your podcast, CoC was a great play session and discussion!
and was alot of fun for me to Run.
The speed seems off on this. I’m getting the Chipmunks COC game not human beings. (Other podcasts here play at normal speed but not this one
Sorry Tim.
The streaming function (according to Podbean) is flash based. Sometimes the Macromedia Flash plug-in gets cranky when streaming audio. I’ve heard of people having issues sometimes, both here and in other places. However it seems to be highly dependent on the end user. Things play fine for me, for instance.
However, thanks for the heads up. We’ll take a look at things and see if there’s anything else we can do to make things as compatible as possible.
If you’re still having problems, feel free to download the episodes or subscribe to the feed using your favorite podcatcher software.
Glad to hear you’re enjoying things. We’re having a blast doing it.
I clicked on the “audio/MP3″ button instead of the flash based button, and it played fine in my browser in Quicktime. Just an FYI. (shame on me, I haven’t listened to the podcast yet - today! I promise!!)
This was a great gaming session to listen to. I’ve been curious about CoC for a long while now, and while I have read the D20 version of the rulebooks and downloaded a few adventures from various sites, it was difficult for this D&D player to get his head around how to keep a horror game from turning into an action game. This was a great scenario, well run and played, that served as a perfect introduction to the horror rpg playstyle.
Thanks for playing and posting!
–G
Heya Gerg, thanks alot for the input, its always nice to hear back from people and how they enjoyed our games.
Your gonna get to laugh at our incompetence at the upcoming DnD tribute to Gary Gygax we did in our next post. We also have a few more Horror style games slated on the docket, so hopefully you’ll get to see an idea of the different styles of Horror games out there, and how they all have their own little unique twists.
I’ll give the latest a listen, thanks!
So was that CoC adventure from a published module? if so, what was the title?
I very much appreciated the humor aspect and how that helped the pacing. The Titanic references were wonderfully goofy, until suddenly they weren’t goofy at all. Borrowing from established media in that way also allowed for a much swifter understanding of the NPC’s on the player’s parts- they knew (or thought they knew) what to expect from Zane, Jack, etc. When things go off the rails, it’s people the players thought they knew, but the DM didn’t have to spend too much time setting that up.
The beauty of that approach is it’s usable in any system, but probably only once per group.
–G
Oh no, this was something I totally made up myself. Since we were only doing 1 session I wanted to have something that was built right toward having action take place, and I thought the isolation of a cruise ship would let me get away with alot of things.. and make sure the PC’s couldn’t wander off somewhere I didn’t want them to go.
And yes, having Jack suddenly turn like that certainly threw the players for a loop. As a GM I don’t feel bad ribbing on some pop cultural references here and there, even if in a Horror game.
Even in a Horror Game its important to have laughter at the table, and make sure players are enjoying themselves.. It shouldn’t get completly out of hand, but ussually players end up laughing here and there to break the tension.
Well bravo on writing that scenario. It was great how you made certain that the various NPC’s had business with the PC’s to ensure interaction and that bit about the poem was also quite good- it kind of made the PC’s unwittingly complacent in the horror.
The highest kudos I can offer is that I’ll be using some of your ideas in my own CoC one-shot- it’s set in a VA hospital and I think I’ll throw a few ringers from One flew over the cuckoo’s nest and maybe a Klinger in there as well.
–G
Tell us how it goes, I’ll be quite interested to hear how it works out for you.