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<channel>
	<title>Comments for 20 Weeks of Hell</title>
	<link>http://twentyweeksofhell.podbean.com</link>
	<description>A group of Role Players plays and reviews games from our diverse collection</description>
	<pubDate>Fri, 29 Aug 2008 02:15:39 +0000</pubDate>
	<generator>http://podbean.com/?v=3.2</generator>

	<item>
		<title>Comment on Week 07 - Live Play Session: Paranoia by Mongoose Publishing by Ed Healy</title>
		<link>http://twentyweeksofhell.podbean.com/2008/04/05/week-07-live-play-session-paranoia-by-mongoose-publishing/#comment-121495</link>
		<pubDate>Fri, 25 Jul 2008 00:16:19 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2008/04/05/week-07-live-play-session-paranoia-by-mongoose-publishing/#comment-121495</guid>
					<description>I just added your podcast to the Digg podcast directory. I'm not sure when it will get approved, but when it does, you will be able to find it here: http://digg.com/podcasts/20_Weeks_of_Hell</description>
		<content:encoded><![CDATA[<p>I just added your podcast to the Digg podcast directory. I&#8217;m not sure when it will get approved, but when it does, you will be able to find it here: <a href="http://digg.com/podcasts/20_Weeks_of_Hell" rel="nofollow">http://digg.com/podcasts/20_Weeks_of_Hell</a>
</p>
]]></content:encoded>
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	<item>
		<title>Comment on Week 07 - Live Play Session: Paranoia by Mongoose Publishing by Ed Healy</title>
		<link>http://twentyweeksofhell.podbean.com/2008/04/05/week-07-live-play-session-paranoia-by-mongoose-publishing/#comment-121495</link>
		<pubDate>Fri, 25 Jul 2008 00:16:19 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2008/04/05/week-07-live-play-session-paranoia-by-mongoose-publishing/#comment-121495</guid>
					<description>I just added your podcast to the Digg podcast directory. I'm not sure when it will get approved, but when it does, you will be able to find it here: http://digg.com/podcasts/20_Weeks_of_Hell</description>
		<content:encoded><![CDATA[<p>I just added your podcast to the Digg podcast directory. I&#8217;m not sure when it will get approved, but when it does, you will be able to find it here: <a href="http://digg.com/podcasts/20_Weeks_of_Hell" rel="nofollow">http://digg.com/podcasts/20_Weeks_of_Hell</a>
</p>
]]></content:encoded>
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		<title>Comment on Week 07 - Discussion Session: Paranoia by Mongoose Publishing by Josh</title>
		<link>http://twentyweeksofhell.podbean.com/2008/04/05/week-07-discussion-session-paranoia-by-mongoose-publishing/#comment-113750</link>
		<pubDate>Thu, 19 Jun 2008 06:06:41 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2008/04/05/week-07-discussion-session-paranoia-by-mongoose-publishing/#comment-113750</guid>
					<description>I was introduced to the game like this:

GM: Hey Josh do you want to play paranoia?
Josh: Yes
GM: Here is your character.  The front is all of your public things the back is private.
Josh: what is Matter Eater?
other player: why would you be interested in knowing about mutants, are you a commie mutant traitor.
Josh: I know this guy who I think is a mutant and I was wondering what to look for.

The fact of the matter is that the game is a riot and it is fun because of the behavior that emerges from game play.</description>
		<content:encoded><![CDATA[<p>I was introduced to the game like this:</p>
<p>GM: Hey Josh do you want to play paranoia?
Josh: Yes
GM: Here is your character.  The front is all of your public things the back is private.
Josh: what is Matter Eater?
other player: why would you be interested in knowing about mutants, are you a commie mutant traitor.
Josh: I know this guy who I think is a mutant and I was wondering what to look for.</p>
<p>The fact of the matter is that the game is a riot and it is fun because of the behavior that emerges from game play.
</p>
]]></content:encoded>
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		<title>Comment on Week 07 - Discussion Session: Paranoia by Mongoose Publishing by Josh</title>
		<link>http://twentyweeksofhell.podbean.com/2008/04/05/week-07-discussion-session-paranoia-by-mongoose-publishing/#comment-113750</link>
		<pubDate>Thu, 19 Jun 2008 06:06:41 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2008/04/05/week-07-discussion-session-paranoia-by-mongoose-publishing/#comment-113750</guid>
					<description>I was introduced to the game like this:

GM: Hey Josh do you want to play paranoia?
Josh: Yes
GM: Here is your character.  The front is all of your public things the back is private.
Josh: what is Matter Eater?
other player: why would you be interested in knowing about mutants, are you a commie mutant traitor.
Josh: I know this guy who I think is a mutant and I was wondering what to look for.

The fact of the matter is that the game is a riot and it is fun because of the behavior that emerges from game play.</description>
		<content:encoded><![CDATA[<p>I was introduced to the game like this:</p>
<p>GM: Hey Josh do you want to play paranoia?
Josh: Yes
GM: Here is your character.  The front is all of your public things the back is private.
Josh: what is Matter Eater?
other player: why would you be interested in knowing about mutants, are you a commie mutant traitor.
Josh: I know this guy who I think is a mutant and I was wondering what to look for.</p>
<p>The fact of the matter is that the game is a riot and it is fun because of the behavior that emerges from game play.
</p>
]]></content:encoded>
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		<title>Comment on Week 07 - Discussion Session: Paranoia by Mongoose Publishing by Shane the Reviewer</title>
		<link>http://twentyweeksofhell.podbean.com/2008/04/05/week-07-discussion-session-paranoia-by-mongoose-publishing/#comment-109852</link>
		<pubDate>Tue, 03 Jun 2008 22:29:42 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2008/04/05/week-07-discussion-session-paranoia-by-mongoose-publishing/#comment-109852</guid>
					<description>Thanks for the feedback and the commentary about the XP edition and its smashed together uber supplement status. I'm glad there is a reason that book is so very bloated.

As for the comments upon the mutant, secret society, etc., I was aware of all these elements, but it felt like far too much to keep track of. Any time I took to cover one players occupational hazards (not well described in the book, or so described I didn't have time to read it)  means time I have to make everyone else sit. Sitting is not fun, no matter how mandatory.

The various traitor aspects were played up as well, but this didn't seem to really help things become funnier. Neither did the party roles really do much for the comedic aspects. 

So, if when trying to play the game 'right', we managed to get it horribly 'wrong', it doesn't seem to suggest that getting it right is very easy. 

So while I am glad to have feedback, I have to humbly disagree with the idea that playing it 'right' would have been any better.</description>
		<content:encoded><![CDATA[<p>Thanks for the feedback and the commentary about the XP edition and its smashed together uber supplement status. I&#8217;m glad there is a reason that book is so very bloated.</p>
<p>As for the comments upon the mutant, secret society, etc., I was aware of all these elements, but it felt like far too much to keep track of. Any time I took to cover one players occupational hazards (not well described in the book, or so described I didn&#8217;t have time to read it)  means time I have to make everyone else sit. Sitting is not fun, no matter how mandatory.</p>
<p>The various traitor aspects were played up as well, but this didn&#8217;t seem to really help things become funnier. Neither did the party roles really do much for the comedic aspects. </p>
<p>So, if when trying to play the game &#8216;right&#8217;, we managed to get it horribly &#8216;wrong&#8217;, it doesn&#8217;t seem to suggest that getting it right is very easy. </p>
<p>So while I am glad to have feedback, I have to humbly disagree with the idea that playing it &#8216;right&#8217; would have been any better.
</p>
]]></content:encoded>
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		<title>Comment on Week 07 - Discussion Session: Paranoia by Mongoose Publishing by Shane the Reviewer</title>
		<link>http://twentyweeksofhell.podbean.com/2008/04/05/week-07-discussion-session-paranoia-by-mongoose-publishing/#comment-109852</link>
		<pubDate>Tue, 03 Jun 2008 22:29:42 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2008/04/05/week-07-discussion-session-paranoia-by-mongoose-publishing/#comment-109852</guid>
					<description>Thanks for the feedback and the commentary about the XP edition and its smashed together uber supplement status. I'm glad there is a reason that book is so very bloated.

As for the comments upon the mutant, secret society, etc., I was aware of all these elements, but it felt like far too much to keep track of. Any time I took to cover one players occupational hazards (not well described in the book, or so described I didn't have time to read it)  means time I have to make everyone else sit. Sitting is not fun, no matter how mandatory.

The various traitor aspects were played up as well, but this didn't seem to really help things become funnier. Neither did the party roles really do much for the comedic aspects. 

So, if when trying to play the game 'right', we managed to get it horribly 'wrong', it doesn't seem to suggest that getting it right is very easy. 

So while I am glad to have feedback, I have to humbly disagree with the idea that playing it 'right' would have been any better.</description>
		<content:encoded><![CDATA[<p>Thanks for the feedback and the commentary about the XP edition and its smashed together uber supplement status. I&#8217;m glad there is a reason that book is so very bloated.</p>
<p>As for the comments upon the mutant, secret society, etc., I was aware of all these elements, but it felt like far too much to keep track of. Any time I took to cover one players occupational hazards (not well described in the book, or so described I didn&#8217;t have time to read it)  means time I have to make everyone else sit. Sitting is not fun, no matter how mandatory.</p>
<p>The various traitor aspects were played up as well, but this didn&#8217;t seem to really help things become funnier. Neither did the party roles really do much for the comedic aspects. </p>
<p>So, if when trying to play the game &#8216;right&#8217;, we managed to get it horribly &#8216;wrong&#8217;, it doesn&#8217;t seem to suggest that getting it right is very easy. </p>
<p>So while I am glad to have feedback, I have to humbly disagree with the idea that playing it &#8216;right&#8217; would have been any better.
</p>
]]></content:encoded>
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		<title>Comment on Week 07 - Discussion Session: Paranoia by Mongoose Publishing by Josh</title>
		<link>http://twentyweeksofhell.podbean.com/2008/04/05/week-07-discussion-session-paranoia-by-mongoose-publishing/#comment-98794</link>
		<pubDate>Wed, 23 Apr 2008 06:50:25 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2008/04/05/week-07-discussion-session-paranoia-by-mongoose-publishing/#comment-98794</guid>
					<description>I think your assessment of Paranoia XP is fair.  It is a shame that Mongoose managed to trash a genuinely interesting game.  

I originally played the game years ago with the earlier set of rules and there are a few things that you need to understand to get context.

1) XP is just like earlier versions of the game, but with all the expansions in use.  Imagine if in the players handbook for DnD it included all the complete books, the forgotten realms book and the Eberron book.  That would make it really hard to figure out how to play the basic game.

2) For when it was written Paranoia was a simple game.  This was back in the days of second edition DnD.  It was actually comparatively uncomplicated.

OK so that being said, here is what you missed.  The most important aspects of the game are:

All people with mutant powers are traitors, you have a mutant power.
All people who belong to secret societies are traitors, you belong to a secret society.
You need to complete your mission, but more importantly you need to keep friend computer happy.

Players are supposed to have sub missions from their secret societies, this will compel them to do things that are not nessasarily what others want them to do.

Characters are also assigned party jobs.  Like Equipment guy or happiness officer however, they posses no particular skill in accomplishing that job.  Hilarity ensues when a guy with no mechanical skill must constantly bullshit his way out of equipment related problems.  Also, the happiness officer can be a real pain.  Forcing the rest of the party to act ludicrously happy or get drugged.  

The selection of mutant powers is also important.  You want the PC's to be constantly tempted to use their powers, and risk discovery.  

The game, when played &quot;right&quot; is actually hilarious to play.  The problem lies mostly with the Xp edition.</description>
		<content:encoded><![CDATA[<p>I think your assessment of Paranoia XP is fair.  It is a shame that Mongoose managed to trash a genuinely interesting game.  </p>
<p>I originally played the game years ago with the earlier set of rules and there are a few things that you need to understand to get context.</p>
<p>1) XP is just like earlier versions of the game, but with all the expansions in use.  Imagine if in the players handbook for DnD it included all the complete books, the forgotten realms book and the Eberron book.  That would make it really hard to figure out how to play the basic game.</p>
<p>2) For when it was written Paranoia was a simple game.  This was back in the days of second edition DnD.  It was actually comparatively uncomplicated.</p>
<p>OK so that being said, here is what you missed.  The most important aspects of the game are:</p>
<p>All people with mutant powers are traitors, you have a mutant power.
All people who belong to secret societies are traitors, you belong to a secret society.
You need to complete your mission, but more importantly you need to keep friend computer happy.</p>
<p>Players are supposed to have sub missions from their secret societies, this will compel them to do things that are not nessasarily what others want them to do.</p>
<p>Characters are also assigned party jobs.  Like Equipment guy or happiness officer however, they posses no particular skill in accomplishing that job.  Hilarity ensues when a guy with no mechanical skill must constantly bullshit his way out of equipment related problems.  Also, the happiness officer can be a real pain.  Forcing the rest of the party to act ludicrously happy or get drugged.  </p>
<p>The selection of mutant powers is also important.  You want the PC&#8217;s to be constantly tempted to use their powers, and risk discovery.  </p>
<p>The game, when played &#8220;right&#8221; is actually hilarious to play.  The problem lies mostly with the Xp edition.
</p>
]]></content:encoded>
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	<item>
		<title>Comment on Week 07 - Discussion Session: Paranoia by Mongoose Publishing by Josh</title>
		<link>http://twentyweeksofhell.podbean.com/2008/04/05/week-07-discussion-session-paranoia-by-mongoose-publishing/#comment-98794</link>
		<pubDate>Wed, 23 Apr 2008 06:50:25 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2008/04/05/week-07-discussion-session-paranoia-by-mongoose-publishing/#comment-98794</guid>
					<description>I think your assessment of Paranoia XP is fair.  It is a shame that Mongoose managed to trash a genuinely interesting game.  

I originally played the game years ago with the earlier set of rules and there are a few things that you need to understand to get context.

1) XP is just like earlier versions of the game, but with all the expansions in use.  Imagine if in the players handbook for DnD it included all the complete books, the forgotten realms book and the Eberron book.  That would make it really hard to figure out how to play the basic game.

2) For when it was written Paranoia was a simple game.  This was back in the days of second edition DnD.  It was actually comparatively uncomplicated.

OK so that being said, here is what you missed.  The most important aspects of the game are:

All people with mutant powers are traitors, you have a mutant power.
All people who belong to secret societies are traitors, you belong to a secret society.
You need to complete your mission, but more importantly you need to keep friend computer happy.

Players are supposed to have sub missions from their secret societies, this will compel them to do things that are not nessasarily what others want them to do.

Characters are also assigned party jobs.  Like Equipment guy or happiness officer however, they posses no particular skill in accomplishing that job.  Hilarity ensues when a guy with no mechanical skill must constantly bullshit his way out of equipment related problems.  Also, the happiness officer can be a real pain.  Forcing the rest of the party to act ludicrously happy or get drugged.  

The selection of mutant powers is also important.  You want the PC's to be constantly tempted to use their powers, and risk discovery.  

The game, when played &quot;right&quot; is actually hilarious to play.  The problem lies mostly with the Xp edition.</description>
		<content:encoded><![CDATA[<p>I think your assessment of Paranoia XP is fair.  It is a shame that Mongoose managed to trash a genuinely interesting game.  </p>
<p>I originally played the game years ago with the earlier set of rules and there are a few things that you need to understand to get context.</p>
<p>1) XP is just like earlier versions of the game, but with all the expansions in use.  Imagine if in the players handbook for DnD it included all the complete books, the forgotten realms book and the Eberron book.  That would make it really hard to figure out how to play the basic game.</p>
<p>2) For when it was written Paranoia was a simple game.  This was back in the days of second edition DnD.  It was actually comparatively uncomplicated.</p>
<p>OK so that being said, here is what you missed.  The most important aspects of the game are:</p>
<p>All people with mutant powers are traitors, you have a mutant power.
All people who belong to secret societies are traitors, you belong to a secret society.
You need to complete your mission, but more importantly you need to keep friend computer happy.</p>
<p>Players are supposed to have sub missions from their secret societies, this will compel them to do things that are not nessasarily what others want them to do.</p>
<p>Characters are also assigned party jobs.  Like Equipment guy or happiness officer however, they posses no particular skill in accomplishing that job.  Hilarity ensues when a guy with no mechanical skill must constantly bullshit his way out of equipment related problems.  Also, the happiness officer can be a real pain.  Forcing the rest of the party to act ludicrously happy or get drugged.  </p>
<p>The selection of mutant powers is also important.  You want the PC&#8217;s to be constantly tempted to use their powers, and risk discovery.  </p>
<p>The game, when played &#8220;right&#8221; is actually hilarious to play.  The problem lies mostly with the Xp edition.
</p>
]]></content:encoded>
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		<title>Comment on Week 02 - Discussion Session: Suzerain: Mortal Realms by Dave</title>
		<link>http://twentyweeksofhell.podbean.com/2008/02/08/week-02-discussion-session-suzerain-mortal-realms/#comment-90427</link>
		<pubDate>Tue, 25 Mar 2008 21:07:20 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2008/02/08/week-02-discussion-session-suzerain-mortal-realms/#comment-90427</guid>
					<description>It's very cool to have a game developer grace us with their presence.. and I do mean that respectfully. Even if we bring up critiscm for a game, were not the one's who put the effort into actually creating a game.

Kudos and thanks for listening!</description>
		<content:encoded><![CDATA[<p>It&#8217;s very cool to have a game developer grace us with their presence.. and I do mean that respectfully. Even if we bring up critiscm for a game, were not the one&#8217;s who put the effort into actually creating a game.</p>
<p>Kudos and thanks for listening!
</p>
]]></content:encoded>
				</item>
	<item>
		<title>Comment on Week 02 - Discussion Session: Suzerain: Mortal Realms by Dave</title>
		<link>http://twentyweeksofhell.podbean.com/2008/02/08/week-02-discussion-session-suzerain-mortal-realms/#comment-90427</link>
		<pubDate>Tue, 25 Mar 2008 21:07:20 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2008/02/08/week-02-discussion-session-suzerain-mortal-realms/#comment-90427</guid>
					<description>It's very cool to have a game developer grace us with their presence.. and I do mean that respectfully. Even if we bring up critiscm for a game, were not the one's who put the effort into actually creating a game.

Kudos and thanks for listening!</description>
		<content:encoded><![CDATA[<p>It&#8217;s very cool to have a game developer grace us with their presence.. and I do mean that respectfully. Even if we bring up critiscm for a game, were not the one&#8217;s who put the effort into actually creating a game.</p>
<p>Kudos and thanks for listening!
</p>
]]></content:encoded>
				</item>
	<item>
		<title>Comment on Week 02 - Live Play Session: Suzerain: Mortal Realms by Dave</title>
		<link>http://twentyweeksofhell.podbean.com/2008/02/08/week-02-live-play-session-suzerain-mortal-realms/#comment-90426</link>
		<pubDate>Tue, 25 Mar 2008 21:05:21 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2008/02/08/week-02-live-play-session-suzerain-mortal-realms/#comment-90426</guid>
					<description>Refinery is totally a word! It means nice clothes or something like that..
&amp;#62;.&amp;#62;
</description>
		<content:encoded><![CDATA[<p>Refinery is totally a word! It means nice clothes or something like that..
&gt;.&gt;
</p>
]]></content:encoded>
				</item>
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		<title>Comment on Week 02 - Live Play Session: Suzerain: Mortal Realms by Dave</title>
		<link>http://twentyweeksofhell.podbean.com/2008/02/08/week-02-live-play-session-suzerain-mortal-realms/#comment-90426</link>
		<pubDate>Tue, 25 Mar 2008 21:05:21 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2008/02/08/week-02-live-play-session-suzerain-mortal-realms/#comment-90426</guid>
					<description>Refinery is totally a word! It means nice clothes or something like that..
&amp;#62;.&amp;#62;
</description>
		<content:encoded><![CDATA[<p>Refinery is totally a word! It means nice clothes or something like that..
&gt;.&gt;
</p>
]]></content:encoded>
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		<title>Comment on Week 04 - Discussion Session: Star Trek - The Next Generation by Last Unicorn Games by twentyweeksofhell</title>
		<link>http://twentyweeksofhell.podbean.com/2008/02/22/week-04-discussion-session-star-trek-the-next-generation-by-last-unicorn-games/#comment-90414</link>
		<pubDate>Tue, 25 Mar 2008 20:27:49 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2008/02/22/week-04-discussion-session-star-trek-the-next-generation-by-last-unicorn-games/#comment-90414</guid>
					<description>Godlike was postponed for Zuri's sake, I believe we go over the reasoning in either the live play and/or the discussion recording.  

However Godlike is still on the list and should be coming back along the luck of the draw anytime now.

-Nick</description>
		<content:encoded><![CDATA[<p>Godlike was postponed for Zuri&#8217;s sake, I believe we go over the reasoning in either the live play and/or the discussion recording.  </p>
<p>However Godlike is still on the list and should be coming back along the luck of the draw anytime now.</p>
<p>-Nick
</p>
]]></content:encoded>
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		<title>Comment on Week 04 - Discussion Session: Star Trek - The Next Generation by Last Unicorn Games by twentyweeksofhell</title>
		<link>http://twentyweeksofhell.podbean.com/2008/02/22/week-04-discussion-session-star-trek-the-next-generation-by-last-unicorn-games/#comment-90414</link>
		<pubDate>Tue, 25 Mar 2008 20:27:49 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2008/02/22/week-04-discussion-session-star-trek-the-next-generation-by-last-unicorn-games/#comment-90414</guid>
					<description>Godlike was postponed for Zuri's sake, I believe we go over the reasoning in either the live play and/or the discussion recording.  

However Godlike is still on the list and should be coming back along the luck of the draw anytime now.

-Nick</description>
		<content:encoded><![CDATA[<p>Godlike was postponed for Zuri&#8217;s sake, I believe we go over the reasoning in either the live play and/or the discussion recording.  </p>
<p>However Godlike is still on the list and should be coming back along the luck of the draw anytime now.</p>
<p>-Nick
</p>
]]></content:encoded>
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		<title>Comment on Week 04 - Discussion Session: Star Trek - The Next Generation by Last Unicorn Games by Matt</title>
		<link>http://twentyweeksofhell.podbean.com/2008/02/22/week-04-discussion-session-star-trek-the-next-generation-by-last-unicorn-games/#comment-90371</link>
		<pubDate>Tue, 25 Mar 2008 17:28:20 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2008/02/22/week-04-discussion-session-star-trek-the-next-generation-by-last-unicorn-games/#comment-90371</guid>
					<description>Aw, dang, no Godlike?

Haven't listened to the Star Trek review yet; is Godlike cancelled or postponed?  I've always been curious about that game and the whole &quot;One Roll Engine&quot; thing some people are so enthusiastic about.</description>
		<content:encoded><![CDATA[<p>Aw, dang, no Godlike?</p>
<p>Haven&#8217;t listened to the Star Trek review yet; is Godlike cancelled or postponed?  I&#8217;ve always been curious about that game and the whole &#8220;One Roll Engine&#8221; thing some people are so enthusiastic about.
</p>
]]></content:encoded>
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	<item>
		<title>Comment on Week 04 - Discussion Session: Star Trek - The Next Generation by Last Unicorn Games by Matt</title>
		<link>http://twentyweeksofhell.podbean.com/2008/02/22/week-04-discussion-session-star-trek-the-next-generation-by-last-unicorn-games/#comment-90371</link>
		<pubDate>Tue, 25 Mar 2008 17:28:20 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2008/02/22/week-04-discussion-session-star-trek-the-next-generation-by-last-unicorn-games/#comment-90371</guid>
					<description>Aw, dang, no Godlike?

Haven't listened to the Star Trek review yet; is Godlike cancelled or postponed?  I've always been curious about that game and the whole &quot;One Roll Engine&quot; thing some people are so enthusiastic about.</description>
		<content:encoded><![CDATA[<p>Aw, dang, no Godlike?</p>
<p>Haven&#8217;t listened to the Star Trek review yet; is Godlike cancelled or postponed?  I&#8217;ve always been curious about that game and the whole &#8220;One Roll Engine&#8221; thing some people are so enthusiastic about.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>Comment on Week 02 - Live Play Session: Suzerain: Mortal Realms by Matt</title>
		<link>http://twentyweeksofhell.podbean.com/2008/02/08/week-02-live-play-session-suzerain-mortal-realms/#comment-90369</link>
		<pubDate>Tue, 25 Mar 2008 17:26:01 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2008/02/08/week-02-live-play-session-suzerain-mortal-realms/#comment-90369</guid>
					<description>Yeah, I know what he meant, but the verb form of prostration is prostrate, not prostate.  I don't think you can use prostate as a verb, but if you do, you're definitely playing FATAL.

But, yeah, it could always be a regional thing I'm totally unaware of.  Where are you guys at, anyway?  I couldn't find any &quot;about us&quot; info on the site.  I'm always interested in knowing who I'm listening to (not least because I totally forget names when I hear 'em on a podcast).

Anyway, I guess &quot;refinery&quot; used in that sense does kinda work as a portmanteu.</description>
		<content:encoded><![CDATA[<p>Yeah, I know what he meant, but the verb form of prostration is prostrate, not prostate.  I don&#8217;t think you can use prostate as a verb, but if you do, you&#8217;re definitely playing FATAL.</p>
<p>But, yeah, it could always be a regional thing I&#8217;m totally unaware of.  Where are you guys at, anyway?  I couldn&#8217;t find any &#8220;about us&#8221; info on the site.  I&#8217;m always interested in knowing who I&#8217;m listening to (not least because I totally forget names when I hear &#8216;em on a podcast).</p>
<p>Anyway, I guess &#8220;refinery&#8221; used in that sense does kinda work as a portmanteu.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>Comment on Week 02 - Live Play Session: Suzerain: Mortal Realms by Matt</title>
		<link>http://twentyweeksofhell.podbean.com/2008/02/08/week-02-live-play-session-suzerain-mortal-realms/#comment-90369</link>
		<pubDate>Tue, 25 Mar 2008 17:26:01 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2008/02/08/week-02-live-play-session-suzerain-mortal-realms/#comment-90369</guid>
					<description>Yeah, I know what he meant, but the verb form of prostration is prostrate, not prostate.  I don't think you can use prostate as a verb, but if you do, you're definitely playing FATAL.

But, yeah, it could always be a regional thing I'm totally unaware of.  Where are you guys at, anyway?  I couldn't find any &quot;about us&quot; info on the site.  I'm always interested in knowing who I'm listening to (not least because I totally forget names when I hear 'em on a podcast).

Anyway, I guess &quot;refinery&quot; used in that sense does kinda work as a portmanteu.</description>
		<content:encoded><![CDATA[<p>Yeah, I know what he meant, but the verb form of prostration is prostrate, not prostate.  I don&#8217;t think you can use prostate as a verb, but if you do, you&#8217;re definitely playing FATAL.</p>
<p>But, yeah, it could always be a regional thing I&#8217;m totally unaware of.  Where are you guys at, anyway?  I couldn&#8217;t find any &#8220;about us&#8221; info on the site.  I&#8217;m always interested in knowing who I&#8217;m listening to (not least because I totally forget names when I hear &#8216;em on a podcast).</p>
<p>Anyway, I guess &#8220;refinery&#8221; used in that sense does kinda work as a portmanteu.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>Comment on Week 02 - Discussion Session: Suzerain: Mortal Realms by All Round Good Egg</title>
		<link>http://twentyweeksofhell.podbean.com/2008/02/08/week-02-discussion-session-suzerain-mortal-realms/#comment-90327</link>
		<pubDate>Tue, 25 Mar 2008 14:18:27 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2008/02/08/week-02-discussion-session-suzerain-mortal-realms/#comment-90327</guid>
					<description>Just wanted to say that I've left a few comments about Suzerain on your ENworld forum area at:

http://www.rpgmp3.com/modules.php?name=Forums&amp;#38;file=viewtopic&amp;#38;t=2215

Basically, thanks for the podcast - it was fun listening. (That's a short summary of a long post.)

Happy Gaming,

-M-
Martin
Publisher, Talisman Studios
www.talisman-studios.com</description>
		<content:encoded><![CDATA[<p>Just wanted to say that I&#8217;ve left a few comments about Suzerain on your ENworld forum area at:</p>
<p><a href="http://www.rpgmp3.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=2215" rel="nofollow">http://www.rpgmp3.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=2215</a></p>
<p>Basically, thanks for the podcast - it was fun listening. (That&#8217;s a short summary of a long post.)</p>
<p>Happy Gaming,</p>
<p>-M-
Martin
Publisher, Talisman Studios
<a href="http://www.talisman-studios.com" rel="nofollow">www.talisman-studios.com</a>
</p>
]]></content:encoded>
				</item>
	<item>
		<title>Comment on Week 02 - Discussion Session: Suzerain: Mortal Realms by All Round Good Egg</title>
		<link>http://twentyweeksofhell.podbean.com/2008/02/08/week-02-discussion-session-suzerain-mortal-realms/#comment-90327</link>
		<pubDate>Tue, 25 Mar 2008 14:18:27 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2008/02/08/week-02-discussion-session-suzerain-mortal-realms/#comment-90327</guid>
					<description>Just wanted to say that I've left a few comments about Suzerain on your ENworld forum area at:

http://www.rpgmp3.com/modules.php?name=Forums&amp;#38;file=viewtopic&amp;#38;t=2215

Basically, thanks for the podcast - it was fun listening. (That's a short summary of a long post.)

Happy Gaming,

-M-
Martin
Publisher, Talisman Studios
www.talisman-studios.com</description>
		<content:encoded><![CDATA[<p>Just wanted to say that I&#8217;ve left a few comments about Suzerain on your ENworld forum area at:</p>
<p><a href="http://www.rpgmp3.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=2215" rel="nofollow">http://www.rpgmp3.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=2215</a></p>
<p>Basically, thanks for the podcast - it was fun listening. (That&#8217;s a short summary of a long post.)</p>
<p>Happy Gaming,</p>
<p>-M-
Martin
Publisher, Talisman Studios
<a href="http://www.talisman-studios.com" rel="nofollow">www.talisman-studios.com</a>
</p>
]]></content:encoded>
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