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	<title>Comments for 20 Weeks of Hell</title>
	<link>http://twentyweeksofhell.podbean.com</link>
	<description>A group of Role Players plays and reviews games from our diverse collection</description>
	<pubDate>Sat, 07 Nov 2009 15:05:13 +0000</pubDate>
	<generator>http://podbean.com/?v=3.2</generator>

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		<title>Comment on Deadlands Reloaded: Session 01 by Nick</title>
		<link>http://twentyweeksofhell.podbean.com/2009/09/29/deadlands-reloaded-session-01/#comment-278806</link>
		<pubDate>Tue, 20 Oct 2009 15:21:28 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2009/09/29/deadlands-reloaded-session-01/#comment-278806</guid>
					<description>We've had a few scheduling issues with getting us all together.

Hopefully we'll get a new recording done this week and have it up the next.

Might be more Deadlands, might be some new Interface Zero, or might be a traditional episode.  Just have to wait and see!</description>
		<content:encoded><![CDATA[<p>We&#8217;ve had a few scheduling issues with getting us all together.</p>
<p>Hopefully we&#8217;ll get a new recording done this week and have it up the next.</p>
<p>Might be more Deadlands, might be some new Interface Zero, or might be a traditional episode.  Just have to wait and see!
</p>
]]></content:encoded>
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	<item>
		<title>Comment on Deadlands Reloaded: Session 01 by Kadyx</title>
		<link>http://twentyweeksofhell.podbean.com/2009/09/29/deadlands-reloaded-session-01/#comment-277952</link>
		<pubDate>Sun, 18 Oct 2009 05:33:35 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2009/09/29/deadlands-reloaded-session-01/#comment-277952</guid>
					<description>So when are we going to see eps. 2?</description>
		<content:encoded><![CDATA[<p>So when are we going to see eps. 2?
</p>
]]></content:encoded>
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		<title>Comment on Deadlands Reloaded: Session 01 by Sandy</title>
		<link>http://twentyweeksofhell.podbean.com/2009/09/29/deadlands-reloaded-session-01/#comment-271513</link>
		<pubDate>Wed, 30 Sep 2009 21:08:13 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2009/09/29/deadlands-reloaded-session-01/#comment-271513</guid>
					<description>By the sounds of it, you guys have played both &quot;Classic&quot; Deadlands and Reloaded. How do the two compare?

I've run a six year campaign with Classic by avoided Reloaded because I felt it gutted what made Classic rock.

Sandy</description>
		<content:encoded><![CDATA[<p>By the sounds of it, you guys have played both &#8220;Classic&#8221; Deadlands and Reloaded. How do the two compare?</p>
<p>I&#8217;ve run a six year campaign with Classic by avoided Reloaded because I felt it gutted what made Classic rock.</p>
<p>Sandy
</p>
]]></content:encoded>
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	<item>
		<title>Comment on Deadlands Reloaded: Session 01 by Nick</title>
		<link>http://twentyweeksofhell.podbean.com/2009/09/29/deadlands-reloaded-session-01/#comment-271503</link>
		<pubDate>Wed, 30 Sep 2009 20:43:17 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2009/09/29/deadlands-reloaded-session-01/#comment-271503</guid>
					<description>Err, yes?  That is correct.</description>
		<content:encoded><![CDATA[<p>Err, yes?  That is correct.
</p>
]]></content:encoded>
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		<title>Comment on Deadlands Reloaded: Session 01 by Luke Duff</title>
		<link>http://twentyweeksofhell.podbean.com/2009/09/29/deadlands-reloaded-session-01/#comment-271500</link>
		<pubDate>Wed, 30 Sep 2009 20:30:02 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2009/09/29/deadlands-reloaded-session-01/#comment-271500</guid>
					<description>Combat starts 2 hours 7 minutes in</description>
		<content:encoded><![CDATA[<p>Combat starts 2 hours 7 minutes in
</p>
]]></content:encoded>
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		<title>Comment on We&#8217;re Back! by Dicey</title>
		<link>http://twentyweeksofhell.podbean.com/2009/06/29/were-back/#comment-265224</link>
		<pubDate>Mon, 14 Sep 2009 13:57:49 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2009/06/29/were-back/#comment-265224</guid>
					<description>Please keep the shows coming, I really enjoy listening to the game sessions and the post-game chat is really interesting too.

Mr Bubbles says take me off your mailing list!</description>
		<content:encoded><![CDATA[<p>Please keep the shows coming, I really enjoy listening to the game sessions and the post-game chat is really interesting too.</p>
<p>Mr Bubbles says take me off your mailing list!
</p>
]]></content:encoded>
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		<title>Comment on Week 05 - Discussion Session: Call of Cthulhu by Chaosium by Chaosclockwork</title>
		<link>http://twentyweeksofhell.podbean.com/2009/08/09/week-05-discussion-session-call-of-cthulhu-by-chaosium/#comment-255451</link>
		<pubDate>Tue, 18 Aug 2009 03:56:28 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2009/08/09/week-05-discussion-session-call-of-cthulhu-by-chaosium/#comment-255451</guid>
					<description>Thankfully, we didn't lose the 5-ish hours-long play session.</description>
		<content:encoded><![CDATA[<p>Thankfully, we didn&#8217;t lose the 5-ish hours-long play session.
</p>
]]></content:encoded>
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		<title>Comment on Week 04 - Discussion Session: Star Trek - The Next Generation by Last Unicorn Games by Nick</title>
		<link>http://twentyweeksofhell.podbean.com/2009/08/05/week-04-discussion-session-star-trek-the-next-generation-by-last-unicorn-games/#comment-252766</link>
		<pubDate>Mon, 10 Aug 2009 12:47:30 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2009/08/05/week-04-discussion-session-star-trek-the-next-generation-by-last-unicorn-games/#comment-252766</guid>
					<description>Jon,

You could certainly give it a shot.  If you're looking specifically at Savage Worlds you might try checking out the Slipstream book.  They give a system for operating their rocket ships that break the individual ship systems down and present rules for multiple people manning the different stations during combat.

It might provide some basis or inspiration if you wanted to do some adaptation.


Josh,

That we are.  Have fun at GenCon!</description>
		<content:encoded><![CDATA[<p>Jon,</p>
<p>You could certainly give it a shot.  If you&#8217;re looking specifically at Savage Worlds you might try checking out the Slipstream book.  They give a system for operating their rocket ships that break the individual ship systems down and present rules for multiple people manning the different stations during combat.</p>
<p>It might provide some basis or inspiration if you wanted to do some adaptation.</p>
<p>Josh,</p>
<p>That we are.  Have fun at GenCon!
</p>
]]></content:encoded>
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		<title>Comment on Week 04 - Discussion Session: Star Trek - The Next Generation by Last Unicorn Games by Josh (Brilliant Gameologists)</title>
		<link>http://twentyweeksofhell.podbean.com/2009/08/05/week-04-discussion-session-star-trek-the-next-generation-by-last-unicorn-games/#comment-252408</link>
		<pubDate>Sun, 09 Aug 2009 10:14:04 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2009/08/05/week-04-discussion-session-star-trek-the-next-generation-by-last-unicorn-games/#comment-252408</guid>
					<description>Woo Hoo!

Looks like you guys are back!  I will be listening to this on the flight to GenCon!</description>
		<content:encoded><![CDATA[<p>Woo Hoo!</p>
<p>Looks like you guys are back!  I will be listening to this on the flight to GenCon!
</p>
]]></content:encoded>
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		<title>Comment on Week 04 - Discussion Session: Star Trek - The Next Generation by Last Unicorn Games by Jon</title>
		<link>http://twentyweeksofhell.podbean.com/2009/08/05/week-04-discussion-session-star-trek-the-next-generation-by-last-unicorn-games/#comment-251956</link>
		<pubDate>Fri, 07 Aug 2009 19:33:36 +0000</pubDate>
		<guid>http://twentyweeksofhell.podbean.com/2009/08/05/week-04-discussion-session-star-trek-the-next-generation-by-last-unicorn-games/#comment-251956</guid>
					<description>It sounds like a good Star Trek campaign would require a lot of system modification. You all said the starship management was pretty good in this game. Do you think it could slide easily into Savage Worlds or another quick and easy rules system?</description>
		<content:encoded><![CDATA[<p>It sounds like a good Star Trek campaign would require a lot of system modification. You all said the starship management was pretty good in this game. Do you think it could slide easily into Savage Worlds or another quick and easy rules system?
</p>
]]></content:encoded>
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